A character turns a product into a story. We design characters from simple shapes, give them a voice and animate them so they act, not just move.
What we make
Brand mascots and characters for campaigns
Animated short series for social media
Explainers and animated music videos
Lip-sync to voice in any language
Who it’s for
Brands that want a face people return to, and series that need the same character to stay consistent from episode to episode.
Design, voice, acting
We start with shape language and silhouette, so the character reads even as a black shape. Then we cast the voice, sync the mouth to every line and animate the pauses as carefully as the action. The CRAM mascot is flat print on a crumpled bag; the NEVO heroine lives in a tiny alpine world on a scoop of ice cream.
How we work
Idea
A short brief, then several ideas in writing. You choose one before any images are made.
Script and storyboard
Shot by shot: what the viewer sees, what is said, how the camera moves and where the sound hits.
Design
Characters, products, places, colour and type, approved as style frames.
Animatic
The whole film in rough form with timing, voice and music, so changes are cheap.
Animation and CGI
Animation, 3D, effects and compositing, shown to you as quick previews after every change.
Sound and grade
Voice, music and sound effects mixed for each platform. Colour graded shot by shot.
Delivery
16:9, 9:16, 4:5 and 1:1 masters, each composed natively, never cropped.
Designed natively for 16:9 and 9:16, never cropped.